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Boss Smasher: Truffle-Crossed

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He's known for being rather pigheaded, always ready to "tusk-tusk" you for the slightest misstep, and having a very strong hide used to make clothing of all kinds (for people who don't mind a whiff of snout following them around). But did you know that the Royal Blibli is as good at sniffing out impostors as he is at sniffing out truffles? At least that's what generation after generation of Bliblis have claimed…

The story goes that, back when their much-appreciated flesh was not yet widely used in the making of frankfurters, sausages, and salamis of all kinds, Bliblis filled their days with contests of all stripes: Acorn and mushroom speed-eating contest. Snout singing contest. Ham It Up joke contest (all hogwash all the time). And above all, the famous Truffle Shuffle contest to find out who's got the biggest… truffle, of course!

On this one particular festive day, hundreds of Bliblis were waiting patiently in line, their treasured truffles gripped firmly in their mouths. A very long line of tusks and fur snaked across the very length of the Boarthroom. This line lead to two Aggressive Bliblis standing on either side of a massive scale and looking serious and solemn. A sharp nod and a persuasive growl invited the Blibli at the front of the line to come over to them. The animal did as indicated shyly and then deposited the truffle in which all his hopes rested on one side of the scale. The first Aggressive Blibli examined the truffle closely while the second added the weights to determine how much the truffle weighed.

"oink, ooooinnnnnk, oinkoink, oinkoinkoink ooooooiiiinnnkkk, ooinnnkkkkkkk!"

A juror shook his head slowly, and disappointment barely had time to show up on the Blibli's face before the next competitor did the same, with a truffle of more or less the same size. Verdict equally disappointing: no trophy for him this year – again!

All day long, Blibli after Blibli shuffled by, depositing their truffles on the scale under the critical eyes of the two Aggressive Bliblis. But none managed to beat the previous year's record.

In the waiting line, everyone was grumbling non-stop about the winner from previous years.

"No point in getting your hopes up… That snooty snout of a Blibli, Gly Fosate is going to win again!"*

"You're right! It's the same every year! Just because he's friends with Mew Kuss, the head juror's granddaughter!"

"Did you see the size of his truffle this year?"

"Don't get me started… It's a big as his backside!"

"HAHAHAHAHAHAHA!!"

Was jealousy trampling good sportsmanship and objectivity into the mud? Whatever the case, everyone agreed that the winner was a shoe in. Gly Fosate, a solitary Blibli, only left his home once a year for the Truffle Shuffle contest. He was known for being a bit of a stick-in-the-mud and a bit more antisocial. That, combined with an unusual gift for sniffing out the biggest truffles in the land, made him one of the most hated figures in the Blibli clan.

Suddenly, a dull, rock-like roar like the sound of a huge rolling stone, put an end to the general hilarity. And rightly so. The much-hated Gly Fosate was rolling his truffle with the ends of his tusks toward the scale under the sometimes amazed, sometimes scornful eyes of his peers.

"What did I tell you…" whispered one of them.

The two members of the jury asked several more Bliblis to help them lift the truffle. It took four of them, swaying like Pandawas leaving an inn, one nearly getting crushed, one nearly losing a tusk, and another nearly spraining a leg. When they finally managed to get it onto the scale, the scale literally collapsed under its weight. Stupefied, the Bliblis all grunted in unison. They'd all seen big truffles before… But this one was bigger than anything anyone had ever imagined.

One of them studied the scene with a defiant look. Something smelled funny… Fun-ny! He'd been collecting truffles in the World of Twelve since he was born… But he'd never seen anything like it. It wasn't the size that stuck out. Oh, no… Something looked off about it. And he was determined to get a closer look…

"Jury, if I may… While the verdict seems obvious to everyone, I'd like to take a look at that truffle if you don't mind."

"Well… There's nothing in the rules to forbid it. You can take a look if you like!" said one of the jury members.

The Blibli put on his most serious air and walked over toward the object of everyone's desire. He scratched the tip of his snout with a thoughtful look, and frowned.

"Hmmm…"

He moved a little closer and examined the truffle from a different angle.

"Hmmm… I see…"

He bent down to examine its underside. Then he got on the tips of his hooves to study it from above.

"Hmmm… That's it…"

Without any warning, he gave the truffle a sharp, well-placed little tap. Instantly, the truffle shattered into a huge amount of smaller truffles, under the shocked eyes of the spectators. It collapsed like a house of cards, and hundreds of truffles – small and medium-sized truffles – rolled at everyone's feet.

"Ah-ha! Just what I suspected!" said the Blibli who'd uncovered the trickery.

A roar of indignation rose from the crowd. Gly Fosate had stuck a large number of truffles to each other to create the illusion of one huge mushroom. He wished the ground could open up and swallow him. Faced with the hundreds of pairs of accusing eyes glaring at him, he hoofed it out of there and headed for the forest, squealing like a Lousy Pig who'd lost a fight.

The Blibli who uncovered Gly Fosate's fraud and ended the imposture's many-year winning streak was immediately proclaimed King of the Bliblis. Even though his truffle was barely bigger than half a Glai snout. It just goes to show you that size doesn't always matter…

* Dialogues translated directly from Blibli into Twelvian.


The Support Site's New Look!

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The Support site was given a facelift. The site has been entirely redone with you in mind: better aesthetics, easier to use, more efficient, it will answer all your questions about WAKFU, DOFUS, DOFUS Touch, and much more.

Some of you are accustomed to the current Support website interface, but it got old and outdated, not necessarily adapted to your needs anymore. We have worked hard to provide you with what you deserve: clearer, more user-friendly, and more efficient. 

Navigation, ergonomics, and hierarchy have been entirely redone to find answers to questions faster. The new "Search" functionality is more powerful, and we have also updated a portion of the FAQ. 

We are aware that too much change is not a good thing either, and that is why we didn't change anything regarding the Support ticket system, be it regarding the ticket creation or their follow-up. 

Don't hesitate to take a look and let us know what you think! Come on, it's this way
 

4 New Chibi Figurines, Alone or in Packs!

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Starting today, four brand new figurines* are appearing in the online Ankama Shop. Yugo, Amalia, Ecaflip and Sram have all gotten swollen heads – and it suits them perfectly!

Available alone or in packs with a 6,000 ogrine card and a random gift as a bonus!**  

Yes! The emblematic couple in the WAKFU series has finally had their portraits sculpted. And the results certainly live up to the expectations of Princess Sheran Sharm and the young king of the Eliatropes! See for yourself:

 

These two figurines aren't the only new arrivals! Ecaflip and Sram adventurers are here too and brand new as well.

 

You can find them online now in the Ankama Shop, alone or in packs!

Get them now!

* Movable figurine (head and arms) with base. Actual product may differ from image.
** Offer valid until 24 June.

 


 

Are you #TeamAmalia or #TeamYugo?


Until May 24, join our RT+Follow Twitter contest! 

Get a chance to win a #TeamYugo or #TeamAmalia in-game rewards. Three winners per team will be randomly drawn at the end of this contest.

May Ecaflip bless you!
 

Good to Know

  • The contest will start on May 23 2:00 PM (Paris time).
  • The draw will take place on May 24 5:30 PM (Paris time).

 

 

Prizes
#TEAMAMALIA #TEAMYUGO
  • Adventure Booster 30 days 
  • Sex and Appearance Change Potion
  • Amalia Finisher
  • Sadida Haven Bag Kit
  • Natroyale Costume
  • Adventure Booster 30 days 
  • Sex and Appearance Change Potion
  • Super Emote: Eliotrope
  • Eliotrope Haven Bag Kit
  • Yugofu the Tofugo Pet


 

Feedback on Enchantment

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Since posting our Devblog article on Enchantment and deploying the ALPHA version of Enchantment, we've paid very close attention to all of your feedback. Now it's time to share our feedback with you!

You shared an enormous number of your reactions with us, and we chose to focus on the points that stirred up the most debate:

  • Too much emphasis on randomness.
  • The difficulty of achieving perfect optimization.
  • The excessive cost of attempts to modify an item.
  • The risk of regression (example: an item losing a socket).
  • Concern about having less powerful characters in version 1.64.
  • Potential loss of investment in equipment optimization.
  • The complexity of the Enchantment system.
 

We've been working to find solutions and compromises that attempt to respond to these concerns without abandoning the goals we've set for the Enchantment system.
 

Summary of planned modifications

 

  • The number of sockets on an item can no longer be reduced.
  • When changing the color or order of sockets, the result will always be different from the previous one.
  • The cost of modifying an item's sockets (number, color, order) has been significantly reduced (divided by 5).
  • Items acquired before version 1.64 will have at least 2 sockets when version 1.64 is released.
  • Items acquired before version 1.64 will be able to keep their Smithmagic bonuses as long as they have not been identified.

 

Details of planned modifications


The following modifications are still under development, and will be progressively deployed in the ALPHA version.
 

No regression


The number of sockets on an item can no longer be reduced.

When attempting to modify the number of sockets, there will be only 2 possible outcomes:

  • The number of sockets does not change.
  • The number of sockets is increased.

When modifying the number of sockets, the colors of the existing sockets will no longer change, in order to encourage players to increase the number of sockets without running the risk of changing the colors of existing sockets.

Purpose: these changes reduce the risk of "bad luck" and random negative results by ensuring that the modified item cannot become worse after attempting to change the number of sockets.
 

Attempted modifications always change something

When modifying the colors or order of sockets, it will no longer be possible to obtain the same result as you started with; the color or the order of the sockets will always be modified.

Purpose: this change reduces the risk of "bad luck" and random negative results by ensuring that the item will always be modified when the player attempts to modify the color or order of the sockets.
 

Reduction of the cost needed to modify an item


When an item is sacrificed, it will add 5 modification charges to the main item which can be used to modify the number, color or order of the sockets.

Purpose: we want to significantly reduce the cost of using Enchantment. With this modification, we have divided its cost by 5.

In our initial proposal (presented in the Devblog article about Enchantment), we mentioned the possibility of maintaining the state of an item's sockets when increasing its rarity through crafting.

We soon realized that this approach was much too permissive, and that it made the option of modifying a high-rarity item's sockets totally obsolete in comparison.

We therefore decided not to maintain the state of an item's sockets when increasing its rarity, but in exchange, we have substantially reduced the cost of modifying its sockets (by dividing it by 5 as explained above).

We studied a very large number of potential modifications to try and save the idea of maintaining the state of an item's sockets, but we came to the conclusion that this goal was simply not compatible with our desire to index the difficulty of Enchantment to the item's rarity.

In addition, not all items have low-rarity versions, which introduced a serious imbalance between items that were supposed to be balanced with respect to one another.

For example, a legendary item A with a common version could become far easier to enchant than a legendary item B with no common version.

We don't want to limit the number of viable items for players; on the contrary, we want to increase the number of items that are interesting and worthwhile to use.
 

Ability to keep the bonuses of old smithmaged items


We have already partially announced this change, but we want to provide a few more details.

When version 1.64 is released, characters' previously-acquired equipment will be unidentified, and players will be able to equip them while keeping all of their old bonuses (i.e. the ones provided by the Smithmagic Runes).

Purpose: we want to allow you to transition to the new Enchantment system at your own pace. We want to give you the option of keeping the same equipment between versions 1.63 and 1.64 (even though we believe that the possibilities available in version 1.64 will allow you to become much more powerful).
 

Minimum of 2 sockets for items acquired before version 1.64


All items acquired before version 1.64 will have at least 2 sockets when version 1.64 is released.

Purpose: we want to minimize the risk that players will be "unlucky" enough to wind up with an average of less than 2 sockets on their old items.
 

Q & A

 

Why use a randomized system instead of a deterministic one?


We don't have a specific preference for random or deterministic systems; we feel that both approaches have their strengths and weaknesses.

It's a matter of using them both wisely for the right functions and in the right contexts.

We chose to use random mechanisms in Enchantment for the following reasons:

  • The game already includes many deterministic mechanisms (in item acquisition, for example), and we want to offer a different experience with Enchantment.
  • Players currently have a very high degree of control over their optimization goals, and can achieve them in a deterministic way.
  • We want to add another, complementary approach, one which consists of making each gaming experience different by asking players to work with what the game offers up to them. Rather than choosing a single maximum optimization (with access to all the available possibilities) and committing to achieving it, we want some players to adapt to unique and different contexts over time (i.e. the combinations of sockets, colors and orders that the game will offer them), while also giving you the possibility to invest resources (items, kamas etc.) to modify those contexts.
  • Determinism generally involves more complexity in the interface and the in-game experience, since it requires showing players (through gauges, counters etc.) an exact state of progression, such as when the next deterministic event will be triggered.
  • Trading allows players to circumvent the random aspect of Enchantment.
  • Over time, the effects of good and bad luck are smoothed out with an increasing number of Enchantment attempts.
  • We want to propose objectives that are theoretically accessible but statistically improbable. There is no guarantee that players will be able to achieve these objectives, but the possibility of achieving them is always there. This approach is very difficult to accomplish with a deterministic system.
  • Determinism prevents us from offering extremely rare events, and we believe that the game will be more interesting with the possibility of creating unique and unbelievably rare items.
  • The very large number of choices offered by the Enchantment system make it possible to circumvent a significant portion of the randomness. Each socket color and each possible order has its own use and its own potential. It's not easy to do exactly what you want, but it's very straightforward to do something effective and well-optimized with whatever context the game presents to you.

These reasons don't mean that a deterministic Enchantment system would necessarily be bad, but we decided that a deterministic Enchantment system would not allow us to achieve the objectives that seem important to us in terms of gameplay and functionality.
 

Why not use shards to modify equipment (instead of sacrificing an identical item)?


We want the difficulty of enchanting an item to depend directly on its availability.

We want this difficulty to be completely dynamic, and we want it to adapt to the supply and demand associated with each piece of equipment.

The only way to ensure this behavior is to require players to sacrifice an identical item.

In addition, we want optimizing a particular piece of equipment to require playing the content that generates that equipment.

For example, we don't want players to be able to optimize an item from Nogord by attacking huge numbers of Gobballs.

There will still be a small part of our content (dungeons, areas, etc.) that's optimal for generating equipment (and therefore shards), but we don't want players to concentrate exclusively on this small part of the content to optimize their equipment.

We believe that it's much healthier and more interesting in the long term to give players an incentive to play a diverse range of content.
 

Why is maximum character optimization becoming more difficult in version 1.64?


For a given level of power, character optimization is actually becoming easier in version 1.64.

Reaching the maximum optimization for a character will be more difficult in version 1.64 because the new system will allow you to develop considerably more powerful and specialized characters.
We think that this additional power should require a greater investment on the player's part.
 

Why does the difficulty of enchanting an item depend on its rarity?


Indexing the difficulty of enchanting an item to its rarity makes highly accessible items more attractive to work with because they are easier to optimize. It will potentially make these items more competitive with rarer items.

Conversely, rarer items will be more difficult to optimize and will not necessarily always surpass more common items (for a given amount of investment).

This approach will allow us to expand the viable equipment and optimization choices considerably, while also increasing the value of currently neglected items and creating very rare items of potentially even greater value.

This also makes Enchantment very accessible for players who want to check out the feature or who have a limited "budget" to optimize their equipment.
 

How do I max out optimization on equipment that's harder to acquire?


In the Enchantment system we're proposing, players are not supposed to maximize every single one of their enchantments.

It's still a theoretical possibility, but we think each player should set their own objectives here.

No part of the in-game content will require you to achieve the "ultimate" optimization of your enchantments.

The choice we're offering players comes down to finding the ideal sweet spot between the power of their items and the difficulty of enchanting them.

This choice is different for each player, and can change over time.

Rather than proposing a single optimal target, we're offering a very large number of possible optimization goals, some of which are probably inaccessible in the short term but potentially achievable over a much longer period.
 

Will my character become less powerful in version 1.64?


Your character will not become less powerful in version 1.64.

You'll be able to keep the same equipment as in version 1.63, and you can decide for each item when you want to switch it over to the new Enchantment system.

For a given level of investment, the new Enchantment system offers a wider range of possibilities and greater power.

Items will have 2 sockets on average, and will allow you to choose effects that add more power than the old Smithmagic runes.
 

Will the investment I've put into my equipment be lost in version 1.64?


Your investment will not be lost in version 1.64.

You'll be able to keep the same equipment as in version 1.63, and you can decide for each item when you want to switch it over to the new Enchantment system.

All optimizations (Smithmagic runes, powders, Smithmagic hammers, metamorphos, metamorfrags, exquisite runes, epic runes, relic runes, etc.) can be converted to their equivalents in the new Enchantment system with no loss of value.

This is true of all optimizations, whether they have already been applied to your items or have not been applied yet (appearing as items in your inventory).
 

Is the new Enchantment system more complicated than the old Smithmagic system?


We think that Enchantment offers a considerably better ratio of depth to complexity than Smithmagic.

This is a new feature, and it's normal for there to be a learning curve.

We believe that once people have gone through the learning stage, they'll find Enchantment to be much more accessible than Smithmagic is.

Nevertheless, we will make every effort to continue improving the interfaces and explanations provided for Enchantment.


Thanks for all of your feedback. We're happy to see how important the game and its ongoing development are to you. We'll continue to pay close attention to your reactions.

Boss Smasher: Scarador

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For the latest Boss Smasher, you will have noticed how the Royal Blibli had put on weight and started pulling a pig face. The Scarador already took its place, and we might as well say that it too will give you a hard time! The prize: a special title and a reward token!

There are just a few days left to face the Royal Blibli and show it you're not to be trifled with! Because a new opponent is about to steal its place.

It's difficult going unnoticed when you've got the equivalent of Enutrof's treasure on your back. It's the gold, dear adventurers… The gold to face Scarador! And believe it – that huge insect will be more difficult to squash than your usual Arachnee.

From Saturday, June 1 to Sunday, June 30, you can go to the Abandoned Scarapit and face this "super-beetle"! There, you'll win a title linked to the event and a token to exchange for rewards in the machine.

Please note that Stasis level 21 will be imposed.

Good luck, everyone!

The Resourceful Rogue Pack

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All of Remington Smisse's cleverness and power are concentrated in this new incarnation of the God Pack. Go rogue for it directly in the shop until June 2!

When it comes to making things "go boom", no one can beat a Rogue! More or less disciples of the god Sram based on their interests, some of them have conspired to – under threat of "blowing the joint wide open" (sic) – obtain a pack especially for their class.

We couldn't refuse such a politely formulated request so we pulled together an explosive pack. It'll be up to you to set it off!

 

  • 30-day God Booster
  • 3 extra Mineral Tower tickets: powerful Feca incantations (linked to the account)
  • a new Remington finish move (linked to the account)
  • a new costume: the Explosive Strategist
  • a rogue haven bag kit
  • a Minor Shushu
 

The Rogue Pack will be in the shop until Sunday, June 2 11:59 PM (Paris time) for just €20! Before you do in your next opponent, remember to ask the question that kills: "How are things 'booming' for you?"

Rogue Pack

Event: Picture Your Pandalucia

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Soon, we'll be calling on your talents as an artist. No less! To celebrate the next update, which marks the opening of Pandalucia Island to adventurers, a drawing contest will take place from May 31 through June 16. Get your art cap on!

From May 31 through June 16, the influence of the Meridia of Imagination, Tiny, could prove useful to you. You're must be aware of the upcoming arrival of the Pandalucia expansion – that island shrouded in mystery, well-known both for its lush landscapes and its inhospitable swamps… Well, it's time to let your creativity do the talking and share your own perspective on this mythical place!

You've got until June 16 to send us your masterpieces. However, remember to obey the following rules:

  • The fanart must relate to the following theme: Pandalucia.
  • It must be a unique creation and must, of course, belong to the player.
  • It must obey the forum rules.
  • Only one entry may be submitted per player, at the dedicated entries thread.
  • Posts edited after the end date of the contest will not be considered.

You could win:
  • For the first : An update pack and a Chancellor's costume
  • For the second : A 30-day god booster and a Fan costume
  • For the third : A 7-day god booster and a Fan costume

 

Once the entry phase has closed, we will select 10 drawings and ask the community to vote for the three it likes best.

You will be informed of the final results on June 26.

Good luck!


Full contest rules and regulations are available here (in French).

Smisse Odvaizor: Pandalucia

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The Smisse Odvaizor travel guide, a reference book for all the adventurers in the World of Twelve, couldn't leave out this mythical island, home to adventurers who crave thrills… or who just want to drink. Whether you're one, the other, or both, head over to Pandalucia now!

Kelba, Forfut, Bonta, and even Moon – over the last few weeks, Smisse Odvaizor has taken you pretty much everywhere! To wrap up this fantastic series of visits to more-or-less-known lands, this time, we're taking you to Pandalucia, where the Eniripsa precept "to be in shape, drink at least 2 liters per day." is applied to the letter…

THE BAMBOO PLANTATION

The rising waters of Ogrest's Chaos had dramatic consequences on the bamboo plantation of Pandalucia. Salt water quite simply destroyed the bamboo plantations. Not to mention its particularly harmful effects on health. It's even said that drinking it made even the happiest of Pandawas unable to drink anymore…

Fortunately, that's all ancient history now… Today, the bamboo crops have never been healthier! They rise majestically and have even become a major tourist attraction, a must for any visitor to the lands of Pandalucia.

A truly postcard setting, the bamboo plantation regularly sees lovers and newlyweds getting their picture done. Note however: The result varies depending on the amount of bamboo milk ingested by the artist.

 

PANDIEGO DE LA VEGA'S DOMAIN

An emblematic figure of Pandalucia, Pandiego de la Vega is like bamboo – he folds, but never breaks. So, when Ogrest's Chaos ravaged the valley, he didn't let himself drown in grief. Quite the opposite! The Pandawa tackled the problem head-on by trying to create a kind of bamboo that could withstand salt water.

It was at the top of the hill of Pandalucia, a true refuge spared by the cataclysm and where the bamboo was still growing intact, that he had set up his laboratory. A word of caution: Before going there, make sure your vaccinations are all up-to-date…

 

THE VILLAGE

Pandalucia Village is a true oasis of greenery for poets and painters alike. And if you're neither one nor the other, rest assured that it'll awaken the romantic artist inside of you. There's nothing more picturesque than this place!

It's said that it's suffered somewhat since Ogrest got all salty. It's hard to believe, since the beauty of the landscapes is enough to make you dizzy. Unless that's another side effect of drinking too much bamboo milk?

When in Pandalucia, there's one more thing you simply have to visit – its taverns. There's a wide selection of bamboo milks, more or less fermented, with sometimes surprising flavors (including the famous frag-flavored bamboo milk). Be careful, though: Pandissidents lurking around the exit tend to have light hands with well-filled purses…

 

Enjoy your stay in Pandalucia!

 

 

WHO ARE WE?

Hello. My name is Odvaizor Smisse. My family has been working in the travel and tourism industry for nearly 500 years. As far back as the Dofus era, my great-great-great-great-great-great… er… my ancestor, Charlie Endstown-Smisse, ran the largest travel agency in the Krosmoz – the famous Charlie's Agents agency.

Today, my mission is to collect and share useful travel tips from beginner and expert travelers, just for you. Each and every Smisse Odvaizor travel guide contains thousands of travel-related reviews and tips from customers in inns, taverns, restaurants, leisure spots, sporting activities and more in the cities and regions of the World of Twelve.

How do we do it? Comments are posted 24 hours a day from all four corners of the World of Twelve thanks to a unique magic spell. Adventurers who have mastered this spell can thus "write" in the air with their fingers and send us their reviews at any time. While we cannot be responsible for what they say, we will, however, ensure that messages that seem (too) insulting are not passed on.


Beta Update 1.64 is Online!

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Players, get ready, because Beta Update 1.64 is now available! You'll finally be able to step into Pandalucia and discover the new Enchantment system while exploring more vibrant and exciting environments than ever before.

For the Pandawas, Pandalucia is a sacred land where the bamboo milk flows freely. And now, it's finally opening its gates to adventurers with a thirst for thrills and excitement! And yet it seems that this lush paradise was not always the joyful land of happy travelers that it's known as today... The atmosphere here is as heavy and disorienting as Pandiego de la Vega's breath... Hard to say whether it's just a bit too much fermented bamboo milk or for some other reason, but Twelvians who set foot here often report a feeling that they're somewhere else, with their heads lost in the fog.

Come discover Pandalucia in Beta Update 1.64!

You'll also have the chance to test the new Enchantment system, which was already present in the Alpha version and was the subject of a recent devblog.

Sharp-eyed players will notice that certain improvements have also been made to the in-game environments. Subtle animations now bring an added layer of realism to the World of Twelve for an even more immersive adventuring experience!

You can read everything about the last version of the Beta test server, here.

Come and try the latest update, download the Beta client and share with us your feedback!

 

What Is the Beta?

The WAKFU Beta server opens for several weeks prior to major updates being rolled out.
It allows players to come test the updates before they're rolled out so they can give us their views on in-game developments and help us identify any shortcomings.

The Beta server allows us to fine-tune and improve the way in which upcoming updates work by performing large-scale tests bringing together a few hundred different players.
These tests complement the ones we perform internally.

Access

The Beta client is available via the Ankama Launcher.
In the Ankama Launcher, in the WAKFU general game options, activate the option "Display the other versions" to add the Beta client to the list of automatically updated games.

The Beta client is also available via the Updater.

The Beta server isn't always available – it is available when the WAKFU team needs to perform tests.
When a Beta version is available, a message is posted on the official website. Update notes (a "changelog") are usually provided as well.

Character Imports and Saves

Characters on the classic servers are usually exported to the Beta server when the Beta server opens.
In exceptional cases, these character imports may be performed again during the Beta period.
When no character import is performed when a new Beta is launched, the characters from the previous Beta are used.

Test Instructions

When the team provides no specific test instructions, we encourage players to test a Beta version using these two different methods:

  • Read the update notes ("changelog") and test the listed changes.
  • Test the content and features that are not directly affected by the update changes in order to perform regression tests (checking that the update doesn't introduce side effects).

In order to facilitate testing, Machines can be found in the Ecaflipus zone (accessible near the Astrub Zaap).
You can use them to buy many items to facilitate testing.

Communicating and Discussing With the Development Team

Players can communicate among themselves and with the team via the forums dedicated to the Beta server:

  • Feedback: a section including specific topics where members of the community can share their impressions.
  • Bugs: a section intended solely for bug reports.

We recommend players use the forums to report bugs and malfunctions encountered on the Beta server to us.

When necessary, a temporary Discord server dedicated to a specific update may be made available to the community: https://discord.gg/jhuAWJR.

Alpha Server

In exceptional cases, an Alpha served may be opened before a Beta server.
This type of server makes it possible to test a version that is still in development when we need tangible feedback from the community earlier than usual.

See you soon on the Beta server!

Boss Smasher: Scarador, I adore.

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With his solid-gold shell, he shines as brightly as the Jullier sun over the Astrub Plain. But some say that the Scarador wasn't always like this... Once upon a time, they say, his shell was no more graceful than a Crackler's scrawny kneecaps. And that earned him his fair share of mockery from his peers...

Many dream about them, and some even worship them: the Scarador and his gleaming shell are the basis of any number of preposterous legends. The most improbable of those tales comes straight from Ingloriom, home to the most important figures in the entire Krosmoz: the twelve gods.

Legend has it that long ago, the Scarador was the ugly Quaquackling in a family of powerfully-built and low-browed Scaras. While the others spent their days comparing their shells, he followed a different path, preferring the innocent pleasures of walking through the depths of the forest while reciting the poems of the famous yet imaginary folk singer Scaragon. Of course, his older brothers didn't much care for that...

"Hey, Scaradud, you still mumbling your fancy little poems over there? You'd be better off doing something about that armor of yours. It looks like a Dauge turd that dried out in the sun! Mwaaahahahahahahahahaaa!!"

Humiliations like these were Scarador's daily lot. To be sure, nature had not blessed him with the finest of physiques. His shell was drab, rough and full of imperfections, the worst possible disgrace for any Scara. And not for lack of care, either. But even Enutrofette's most powerful remedies had no effect. Scarador was resigned to spending his entire life with a hunk of dried mud on his back...

His passion for flowery words and his impressive verbal skills did nothing to improve the situation. His unrecognized sensibilities, rejected by the other Scaras, made him into a sort of UKO (unidentified Krosmic object). But those sensibilities were still his only refuge...

One fine day, while wandering through the Mourning Wood and clearly under the influence of Vikotoru, the Meridia of Poetry, Scarador was seized by sudden inspiration, and started reciting some verses of his own invention. Perhaps it was the hair of a passing adventurer that inspired him, golden like the waving fields of grain, or perhaps the Dratathrosk that was with her; regardless, a hymn to the god Enutrof suddenly spilled from his lips.

Oh great god of fortune

Hear now my misfortune...

While your raiment

Shines like gold

Mine looks merely

Withered and old

The aura of your charm

Shall ne'er be my own

Your very breath inspires

But I would ere expire...

 

Touched (but also flattered) by these verses, Enutrof did something extremely generous... not that he'd be making a habit of it! Seized with pity for poor Scarador, who did look a bit like a Bwork's dried-out old wart, he made the difficult decision to sacrifice a single kama from his precious treasure trove. The dragon breathed his flaming breath upon the coin, which melted like snow in summertime. The precious liquid poured down over Scarador, covering him with a thick, shiny layer of gold that immediately fused with his shell. The unlovable little Scara was instantly transformed into the gleaming Scarador, dazzling his fellow Scaras' eyes for hundreds of kilokameters around.

According to the fable, many others of his kind have since tried to curry the divine dragon's favor in hopes of "suffering" the same fate. But so far, it seems that none of them has mastered the poetic arts as well as Scarador...

Ankama (Not) Live: Episode 4!

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The latest releases from Ankama Éditions, new board games for your evenings with family or friends, all the latest from DOFUS, WAKFU and DOFUS Touch, and even tie-in products – this new episode of Ankama (Not) Live yet again has many surprises in store for you!

Don't forget to turn on the subtitles!

Adopt the Black Dragoone!

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The Black Dragoone has left the World of Twelve to visit our good old Earth! All it needs now is a bit of space on your sofa, and it'll give you all the hugs in the world… Check it out in the Ankama Shop!

Okay, so, it doesn't purr. But it also doesn't scratch! Okay, so, it doesn't drool with joy when it sees you're home. But you don't need to take it for walks so it can do its business even when the weather is bad! The Black Dragoone – as an XL stuffed toy – is the pet of your dreams!

It can keep your goldfish company by talking to it for hours on end, scare off short-sighted thieves, and show surprising agility when you throw it at uninvited guests.

But above all, it'll always be there when you need love and cuddles! Don't wait to take it home: check it out in the Ankama Shop!

Pandalucia Drawing Contest: Time to Vote!

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Not long ago, we announced a drawing contest on the theme of Pandalucia. And a whole lot of you grabbed your colored pencils, erasers and other tools of the trade to present your vision of Pandalucia. Today, the time has come to vote for your favorites!

Picking just 10 top candidates was a challenging task... But somehow we managed it! For the next game expansion, we asked you to use your artistic talents to share your vision of Pandalucia. So, first and foremost, thanks to everyone for participating!

Of all the entries we received, 10 came out on top in what we might call the "first round" of the contest. But it's not over yet! Now it's your turn to vote for your top 3 entries until the 27th of June (11:59 pm) !

Follow this link to cast your votes.

The winners you choose will be awarded the following prizes:

  • 1st Place: Update pack + Chancellor costume
  • 2nd Place: 30 day God Booster + Fan costume
  • 3rd Place: 7 day God Booster + Fan Costume


Thanks for participating!


VOTE NOW

Will you be the next rising star at Gobbstock?

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Musicians and singers from all around the world of Twelve are gathering once again to celebrate their music! Created by a brotherhood of bracelets by Veronika Gobbstock, this year's edition of the event offers a new achievementthe Next Star!

Whether you like a beautiful Piwi or a paper bag, Gobbstock is one event you're sure to a - do - re-mi ! But this year, you will not be able to say it's just the same old song ... For the simple reason that this is an all-new event!

You can participate from June 21 at 10:00 AM (server time) to July 1 10:00 AM (server time). Throughout the event, you'll receive Music Tokens at the end of every fight, wherever you are in the World of Twelve .

You can then exchange your tokens for musical emotes at the machine located in the basement of the Astrub Inn. We've created 4 new ones just for the occasion! Players who collect all the emotes will earn the title of "The Next Star".

Time to tune in, tune up and trade some tokens!
 

Mika-El Jakson emote

What's more, on Thursday, June 20, three Beatbox emotes ( B C and D ) will be available at a discount price (1,600 ogrines instead of 2,000) in the store! The ravenous ones among you will be able to get all three in a single pack also containing the Mika-El Jakson emote, on sale for 7,800 ogrines instead of 10,000.

Don't miss your chance!

The Flowers of Evil

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Bloop, blub, blip-blap, blup! Little green bubbles popped and splattered at the surface of the swampy water, creating a strangely hypnotic melody. It wasn't often that Pandrowka left his bamboo plantation... and it was a much friendlier atmosphere back there, with a much lusher landscape than in this place. And yet here he was, for there was nothing he wouldn't do for his beloved.

"If you really love me, prove it! Go to the Salt Marsh and pick me a bouquet of the prettiest flowers you can find!" she had snarled at him during their latest argument... And the poor fool had actually gone and done it, not realizing that there were no flowers at all, let alone any "pretty" ones, in this part of Pandalucia...

The low blanket of sickly brown gas on the ground gave him a bad feeling... in more ways than one. It was almost like walking through a Bwork camp, the air was so foul...

"Ugh, talk about your silent but deadly... COUGH COUGH! COUGH COUGH!!"

Pandrowka gave a start. There at his feet, a brilliant red flower was coughing while using the tips of its petals to hold what appeared to be its nose.

"You're disgusting! Couldn't you just hold it in?"

Pandrowka couldn't believe his eyes.

"Where do you think you are, anyhow? Phew, you're worse than any of my Bwork friends by far!"

Taken aback, Pandrowka couldn't even find the words to defend himself.

"HA HA HA ! I'm kiddiiiing! Aw, don't look at me like that! It always smells like this here. But since you're the new guy... I figured I'd have some fun. You know, a joke? I love jokes. Funny stuff."

Faced with this unexpected blast of caustic humor, Pandrowka was speechless. His mouth hung wide open. That also spared him from having to smell the vile stench all around him. Then he remembered why he had come here. A flash of inspiration deep in his love-addled brain quickly turned into a wicked idea...

"My goodness, aren't you a cute one! I've never seen such deep red petals..."

The flower seemed flattered. It simpered, twirled its petals together, swayed about on its bulb, and batted its big eyelashes at the dizzying speed of a Scarafly's wings.

"Is it all right if I take a look...?"

As the Pandawa slowly crouched down, getting ready to grab it, the Bulbiflor spread out its petals in a ruff around its face, then blasted him with a rain of spores right in the eyes, accompanied by a terrifying cry.

"Aaaaaaaaargh ! Why you little... @#&%! I'll stomp you to bits next time I see you!"

Half-blinded, Pandrowka ran off in a rush. In his panic, he slipped in the swampy water, then slid down a slope on his tail. His long slide only stopped when his head smashed into a rock... Stunned, the poor Pandawa was seeing double. He didn't immediately understand what he was looking it. For a brief moment, he thought he'd found help from a lucky star and slid right into a field of flowers, just waiting to be picked.

But as the greenish mist of the Salt Marsh dissipated in a sudden gust of wind, the reality quite literally struck him in the face. A dozen pairs of eyes were locked onto him like spotlights on a cornered criminal. A line of Bulbushes rose before him, completely blocking his path. Their hollow eyes seemed to give a glimpse of the void...

The creatures advanced toward him at a slow pace that somehow made them even more frightening. They slid along the ground like Ghasts. His eyes wild with fright, the Pandawa scampered away backwards, too paralyzed by fear to even stand up.

Luckily, the swampy earth was unstable. The Bulbushes were too heavy, and sank into it like a hot knife through gobbutter, allowing Pandrowka to escape at the last second. With a massive effort, the Pandawa managed to make his way out of the Salt Marsh. Gasping, he ran on and on without looking back, through the shipwrecks, the abandoned shacks, and the few remaining bamboo stalks that were still upright. In the distance, he spotted a bridge that looked like the perfect escape route.

"Forget the stupid flowers! She'll just be happy to have me back in one piece when I tell her how dreadful this place is!", he thought.

Strangely, no matter how long Pandrowka kept running, the bridge never seemed to get closer. He felt something nipping at his calves: dozens of Bulbamboos were swarming at his feet and climbing up his legs, like insects on a tree trunk. The Pandawa realized he was running in place, rooted to the ground by the tiny sprouts that were as cute as they were terrifying. With a yelp of horror, he twisted and turned in all directions to get rid of the little invaders, but only managed a grotesque parody of a dance...

"Argh! Nyaaa! Nggggguh! Arrrggggnnnnyyyyuh! Let me... Let... me... nnnngg... GOOOOO!"

Pandrowka was about to be overcome. Within just a few seconds, not one inch of skin was visible, except for his nose. Was it really going to end like this? Devoured by an army of bulbs?

When suddenly… The Bulbamboos froze in place, then scattered as quickly as they had appeared. "Fwiiiip", and then he was alone again. Well… almost...

The ground shook... concentric circles appeared on the surface of the muck. At his feet, a shadow was spreading over the ground like a puddle, making everything that much darker. Pandrowka turned around and slowly looked up at him.

"I'm afraid this might sting a bit, my dear..."

***

 

 

 

There was a knock at the door. Outside, pouring rain and a thunderstorm loud enough to unravel Mummy Nova were raging and roaring. The young Pandawa rushed to the door, jumping with joy at the thought of seeing her sweetheart again and finding out what lovely bouquet he had brought her.

"EEEEEEEEEEEEEEEK!"

The earsplitting thunderclap that struck at the same moment wasn't loud enough to drown out her terrified scream. Lightning struck close by her doorstep, casting her visitor's silhouette into sharp relief...

Stalks and branches loomed dizzyingly, a ruff of bamboo leaves, and those eyes...

Those hollow eyes that seemed to give a glimpse of the void...

 


Meanwhile, in Pandalucia…

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The next update is coming soon to the game! With the Pandalucia expansion, get ready for a bar time… Check out what Update 1.64 (not to be confused with Kro… a certain brand of beer) has in store for you now!

Ever since we told you about it, you've been on the edges of your seats at the idea of setting foot in Pandalucia. It's time to put an end to it and allow you into this idyllic place with its lush landscapes, typical bamboo culture, fresh waterfalls (as well as its inhabitants, who are less so) and majestic hill.

That's right – the real bamboo update is coming to the game on July 2!

Check out:

- The expansion you've all been waiting for: Pandalucia.

- The new Enchantment system that replace Smithmagic.

- Graphical improvements (scenery is now animated).

Get ready!

The Summer Sales Are Here!

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Temperatures have just barely started rising here, but the summer sales are already in full swing! Starting today, and until August 6, take advantage of dizzying offers on a large selection of products. Don't waste any time as stocks are limited!

As much a part of summer as cookouts and sipping drinks in the sun, the sales announcing that "Summer's back!" are back too! And as usual, very few articles have been spared this pitiless wave of wild discounts…

10%, 30%, 50% and even 80% off Krosmaster miniatures, T-shirts, stuffed toys, DVDs, board games, and more.*

Check it out!

* While supplies last. Summer Sales from 06/26 through 08/06.

A Bamboo Tree Never Leaves its Bamboo Grove…

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Hands pressed together on his chest. Eyes closed. Breathe in through the belly... And a deep breath out...

"Pfff..."

Pandiego was starting his third sun salutation. The soothing sound of the waterfalls all around, along with the unbelievable view, provided a perfect setting for his daily yoga session. Who would have thought that under his oafish exterior and general lack of manners, Pandiego might have a touch of unsuspected wisdom? And maybe even a refined side...

 

 

Pandalucia, the Pandawas' new home after Pandala was submerged by the rising waters of Ogrest's Chaos, is a veritable Ingloriom on earth. With its lush landscapes, its many water sources, its high peaks and its bamboo homes known for their sparse, Zen-like decor, it's no surprise that it has become a refuge for many Twelvians exhausted by the hustle and bustle of city life.

Hands pressed together over his head. Back straight. Sun salutation. Upward Ouginak. Downward Ouginak.

Breathe in through the belly...

And a deep breath out...

Sitting cross-legged on the forearm of the Grand Puddah statue, Pandiego let the exhilarating feeling of peacefulness wash over him. He allowed himself these moments of relaxation, nearly as intoxicating as a brisk shot of fermented bamboo milk, to help give him the energy he needed to take on his day as an adventurer.

 

 

But on that particular day, he was having a bit of trouble concentrating... A lovely young adventurer occupied his mind, preventing him from being fully there, mindful of the present moment... There was nothing he could do to stop it. Even the melody of the freshwater falls, normally so pleasant, seemed to roar inside his head, jumbling his every thought. His head felt like it was in a fog.

He needed to move.

Pandiego decided to go for a little walk in the bamboo grove. He couldn't quite put his finger on it, but there was something soothing about this place. Along the way, the flowers swaying in the wind provided a beautiful show. But as his gaze lingered on one of them, the first thing that came to his mind was the flower that the young Pandawa had worn in her hair.

 

 

There was no doubt about it: she was everywhere he looked...

Pandiego had only known her for a brief moment. Back then, he had helped her when she was grappling with the Thirsters, all tangled up in the middle of the Salt Marsh. With just a single glance, he had fallen under the charm of that strong-willed adventurer...

With his tendency to spend most of his time holed up in his laboratory, Pandiego had almost forgotten what a strong attachment to another person felt like... But when the young adventurer first appeared in his life, it was like a bomb going off. Awakening the sentimental and romantic soul hidden deep within him. He continued walking up toward the Summit of a Thousand Mists, stretched out on the ground, and closed his eyes... Enjoying how the blades of grass felt as they gently caressed his skin.

 

 

What if he went out to find her?

A bamboo tree never leaves its bamboo grove, he liked to say… But not this time. Without thinking, the Pandawa ran straight for Chendu Harbor. It was decided: he would take the first ship for the continent, where the young woman had told him she was headed. While waiting for one of the boats moored there to finally get underway, Pandiego passed the time sitting on a pier, skipping stones into the sea.

Lost in his thoughts, he stared at the ripples in the water. When suddenly, a reflection appeared among them. The reflection of a face that was lovely to look upon. She was everywhere he looked. In every tiny corner of the Krosmoz. In even the briefest daydream he chose to linger over...

 

 

But this time, he wasn't dreaming. She was really there, waiting for him.

A bamboo tree never leaves its bamboo grove…

 

You, too, can experience uniquely Pandalucian moments like these. Discover the latest visual improvements, along with some all-new music, in update 1.64, coming soon!

Flash Sale: Barrel Run Emote

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At a time when Pandalucia is about to open its gates to adventurers with a thirst for thrills and excitement (and thirst, period), the Barrel Run emote is rolling in for a flash sale in the store! Available until June 30 for the smashed price of €10!

Whether you're a Cra, Eniripsa, Iop, Sadida, or (obviously) Pandawa, you're surely excited at the prospect of setting foot in Pandalucia. And yes, all adventurers in the World of Twelve enjoy the same barrel! The promise of new adventures in the heart of lands as mysterious as they are lush, where bamboo milk flows freely, would make even the most-jaded Twelvian profoundly excited!

To let you blend in, the Barrel Run emote is available in a flash sale for €10 until 11:59 PM (Paris time) on June 30!

Don't miss out!

 

 

Boss Smasher: Magik Hat

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When the curtain finally closes on the month of June and the Scarador, the show can start anew. So forget about that flashy, creepy-crawly boss! It's time for a bit of magic and mystery... Ladies and gentlemen, put your hands together for the amazing and astounding Magik Hat! If you manage to beat it, a special title and a reward token will appear...

There's a new boss every month, each one very different from the last. While the June boss was worth his weight in gold, the July boss is a show business star. But despite their differences, they have two things in common: they both put on a dazzling show, and they both know how to really knock 'em dead!

 

You've still got a few hours left to stomp the Scarador and collect his rewards. After that... he's out of here!

 

Be wary of the July boss...

You'll have to watch him closely... without getting hypnotized. Make certain deductions... without being fooled by his diversions. Match him trick for trick... without falling for his tricks! The Magik Hat is a grand master of illusion, and if you beat him on the first try... We'll eat our hats!

 

From Monday, July 1 12:00 AM (server time) through Wednesday, July 31 11:59 PM (server time), head for the Brakmar Riktus Den and do your best to pull some rewards out of this Hat. The Magik Hat is an expert at making things disappear... But now it's your turn to make him vanish instead! If you manage to saw him in half, you'll win a title related to this boss and a token that you can use to buy rewards at the Machine. The success of this month's show depends on you!

 

Note: Stasis level 21 is required for this fight.

 

Good luck!

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