Hello there! Today,
Keldawa is taking a break from Java to
tell you more about our latest Hotfix, solemnly entitled Hotfix 1.53.2!
As you've no doubt noticed, this hotfix has given us the chance to carry out a large number of corrections and make improvements to the game. We'd also like to thank you for the warm welcome you've given it. With that done, I would like to show you how the hotfix looks from our side, explain the context surrounding it, and let you know how we plan to move forward in the future.
You'll no doubt already be aware that our team is made up of people with different specialties who work together to come up with new content for you. Not all new content we develop has the same needs. This is especially true of the developers because part of our work consists of providing the game designers with the means of creating things without them needing to be redeveloped each time. Lately, we have been less involved than on previous patches, so we decided to dedicate a good part of our time to the fixes and improvements we thought were important.
Our priority was to correct commonly-reported bugs that occur on a daily basis or affect the most recent features, according to your feedback.
The adjustable levels are a good example of things we wanted to focus on. Since their release last December, the regular fixing of bugs, the improvement of certain parts of the code and your various feedback to support and on the forum have allowed us to detect, isolate and correct a number of little problems at the source, which, up to now, have eluded us because they were difficult to target completely.
Sometimes, the difficulty in fixing a problem doesn't come from the difficulty in finding its source, but in the complexity of the solution adopted. Some corrections may be significant, which means we have to be very careful when implementing them. Regaining health points when changing levels is an example of this, because it is complex to correct and feels closer to a mini-feature than a fix. So, we have waited to have this time available to implement it and test it correctly.
In the end, it was unthinkable for us not to spend this time on some of the problems that have been affecting you on a daily basis, like selecting items placed in the Haven World, or the friends list and its very difficult links with the Heroes.
This hotfix was also the perfect opportunity to carry out a few little improvements that we have had in mind for a while, but which were difficult to schedule during the development of heavier features.
Carrying over unused seconds to the next turn was a suggestion that has been made to us a number of times and was up for discussion on a regular basis. Following several recent modifications, we finally had the means to implement it, so it was the ideal time to do so.
The addition of a tolerance in the case of lawlessness on enemy territories was an improvement that has been planned for a long time, that we were really keen to make. Indeed, just like many of you, a number of members of the team have unintentionally found themselves on the wrong side of the law while unscrupulously picking a small, defenseless thistle during the Nations Quest.
We have also taken the opportunity to carry out a few small changes to make life easier, such as the stacking of Haven Gems, or displaying the health bars in the timeline (which will appear in the next patch).
We are aware that there are still a lot of bugs left to fix, which you report on a daily basis, and a number of places in WAKFU that would benefit from some small improvements for your playing comfort.
We would like to keep the momentum going and provide you with this type of update on a more regular basis. We have tons of ideas that are chomping at the bit and we can't wait to share them with you.
Of course, we strongly encourage you to carry on giving us your opinions and let us know about any problems you encounter on a daily basis. We always read and pay close attention to your comments.
That's all from me, Keldawa.
Have a nice day and until next time!